![]() ![]() However, there are many things that are done very differently. Note: This mod is very similar to Zumbs Lockpicking Mod, and is in fact heavily inspired by it. The formula for success is exactly the same as in Morrowind, and can be found further below in this readme. ![]() All of this can be adjusted in the INI file, so that you can reproduce Morrowind's system (each lockpick breaks after 25 uses) exactly, or take a completely different approach. After every lockpicking attempt, there will be a calculation whether the lockpick breaks or not (and the closer you get to X, the more likely it will be). ![]() Instead, every type of lockpick has an average lifespan of X uses. ![]() Unlike the vanilla lockpicks, my new lockpicks won't break if you fail to open a lock. They can be found in loot and for sale at certain vendors, just like the usual lockpicks (which get turned into the lowest quality lockpicks of my mod once they're in the player's inventory). It also features lockpicks of different quality, each with a unique texture. It gets rid of the lockpicking minigame and introduces Morrowind's realtime lockpicking system to Oblivion. Or have you never played Morrowind, but still want a better lockpicking system for Oblivion? Have you ever played Morrowind and thought "man, compared to Oblivion, this lockpicking system is much better!"? Or have you ever played Oblivion and thought "man, compared to Morrowind, this lockpicking system sucks!"? Playing the mod / inner workings of the mod ![]()
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